A Link to the Past: Codes

Game InformationBoss Guide, Codes, Enemies, Game Genie Codes, Items and Weapons
InformationCharacters, Prologue
MediaBox Artwork, Screen Shots

GBA Version:

Turbo dig:

When you get the shovel and the magic boomerang (the normal version may also work), you can dig very quickly. Throw the boomerang, quickly change to the shovel, and dig. The spot where the boomerang passes by will be dug. Information in this section was contributed by Ho Jo.

Throwing boomerang backwards:

Equip the boomerang or magic boomerang. If ypu are facing north, press Down while throwing the boomerang. If timed correctly, you should throw the boomerang backwards. This may require a few attempts.

Stopped arrow:

Go by the first level in the Light or Dark World. Then, go to the fairy cave near there. When inside the cave, go up to the fairy but just before she talks to you, shoot an arrow at her then quickly move up and talk to her. If done correctly, the arrow should stop just before her. Slowly move backwards and it will appear as if it is sticking in you.

Run very fast:

Stand on a flight of stairs and use the flute. Just before the duck picks you up, start to dash. Cancel out of the destination selection by pressing B. When you land, you should be running very fast. If you get hit by an enemy while running fast, run up a flight of stairs and you should be running fast again. When you switch to a different screen you will return to normal walking speed.

Fly:

After doing the "Run very fast" trick, run into a wall and hold Up. You will be bump and go higher each time. If you stop, you will appear at the bottom of the screen.

Swim on land:

This trick requires Zora's Flippers and the Flute. Near Zora's Lake in the Light World, walk near the water use the Flute. Wait until the duck grabs you, then press B to cancel. You will be back to where you were standing. Move to the right and you will notice that you will be swimming on land. To exit this, get hit. Note: This may also work in other places, and is easier if there are no enemies around.

Cuccos walk on water:

Pick up a Cucco in Karikiro Village and take it to a lake. If you try to throw it in, it will just go on the land. However, if you jump into the water while holding the Cucco, it will fall into the water and walk on the surface.

Cave entrance:

Jump off Spectacle Rock (near the first warp pad you find in the game) in the Light World and land on top of the cave entrance. You will go into the cave, but the screen change animation will glitch. You will appear in the middle of the screen, but none of the buttons (except Start and Select) will do anything. The only thing you can do at this point is save and quit the game.